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    Interface PlayerRawData

    The raw data passed into a Player

    interface PlayerRawData {
        activeShellStreaks: number;
        bestOverallStreak: number;
        bestStreak: number;
        charClass: GunIds;
        controlKeys: number;
        deaths: number;
        dx: number;
        dy: number;
        dz: number;
        grenadeItem: number;
        hatItem: number;
        hideBadge: boolean;
        hp: number;
        id: number;
        kills: number;
        meleeItem: number;
        name: string;
        pitch: number;
        playing: boolean;
        primaryWeaponItem: number;
        safeName: string;
        score: number;
        secondaryWeaponItem: number;
        shellColor: number;
        shield: number;
        social: string;
        stampItem: number;
        stampPosX: number;
        stampPosY: number;
        streak: number;
        team: number;
        totalDeaths: number;
        totalKills: number;
        uniqueId: string;
        upgradeProductId: number;
        weaponIdx: number;
        x: number;
        y: number;
        yaw: number;
        z: number;
    }
    Index

    Properties

    activeShellStreaks: number
    bestOverallStreak: number
    bestStreak: number
    charClass: GunIds
    controlKeys: number
    deaths: number
    dx: number
    dy: number
    dz: number
    grenadeItem: number
    hatItem: number
    hideBadge: boolean
    hp: number
    id: number
    kills: number
    meleeItem: number
    name: string
    pitch: number
    playing: boolean
    primaryWeaponItem: number
    safeName: string
    score: number
    secondaryWeaponItem: number
    shellColor: number
    shield: number
    social: string
    stampItem: number
    stampPosX: number
    stampPosY: number
    streak: number
    team: number
    totalDeaths: number
    totalKills: number
    uniqueId: string
    upgradeProductId: number
    weaponIdx: number
    x: number
    y: number
    yaw: number
    z: number