Creates a Player
The raw player data from the addPlayer packet
The active KoTC zone, if it's a KoTC game
Updates the inKotcZone property on the player when the zone changes
The active KoTC zone
The active gun (0 = primary, 1 = secondary) the player is using ingame
OptionaladminThe admin information, viewable if the Bot is an admin or something
The player's skin data and stuff (i don't like writing these my fingers are so tired let me free ive got like 5 classes left today)
Whether the player is climbing
The number of grenades the player has
The health of the player
The shield health of the player (involves the shield effect)
The player's ingame ID, does not persist between games
Whether the player is in a KoTC zone
Whether the player is a VIP
Whether the player is jumping
The player's ingame name
Whether the player is actively spawned in and playing
The player's physical position ingame
The random seed the player's aim will use on the next shot
The "safe" name sent by the server, if the user has hid player names or if the name is filtered
The player's scale (involves the Mini Egg powerup)
Whether the player is scoping
The selected gun (eggk, scrambler, etc) the player is using as their primary
the player's shellstreaks/powerups
Whether the player has opted to show their badge (either VIP or social)
The player's social media platforms as displayed ingame
The "spawn shield" ticks (0 = no spawn shield)
The player's stats for the specific game
The player's killstreak
The team the player is on
The unique ID associated with the player's account, the first 10 or so characters persist between games and the last 4 are random (iirc)
The direction the player is looking ingame (yaw/pitch)
The primary and secondary weapons in an array the player is using
A Player in a BaseGameMode