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    Interface CellInfo

    What sits in a single map cell, as far as the physics cares

    interface CellInfo {
        cell: MapCell;
        mesh: string;
        ry: number;
        shortName: string;
        type: ColliderType;
    }
    Index

    Properties

    cell: MapCell

    The raw cell out of the map data

    mesh: string

    The full mesh name, e.g. generic.jump-pad.full

    ry: number

    The cell's quarter-turn rotation around Y

    shortName: string

    The mesh's short name, e.g. jump-pad

    The cell's collision shape