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    Enumeration ColliderType

    The collision shape a map mesh resolves to, as a bitmask. Anything not in here (none, decorative trims) has no collision at all

    Index

    Enumeration Members

    Enumeration Members

    AABB: 8

    A prop that keeps the cell's own orientation

    Full: 1

    A plain unit cube

    IWedge: 4

    An upside-down ColliderType.Wedge, used for ceilings

    Ladder: 32

    A climbable plate stuck to one face of the cell

    OBB: 16

    A prop carrying its own orientation on top of the cell's

    Wedge: 2

    A ramp; a big box tilted 45 degrees so its top face forms the slope