A prop that keeps the cell's own orientation
A plain unit cube
An upside-down ColliderType.Wedge, used for ceilings
A climbable plate stuck to one face of the cell
A prop carrying its own orientation on top of the cell's
A ramp; a big box tilted 45 degrees so its top face forms the slope
The collision shape a map mesh resolves to, as a bitmask. Anything not in here (
none, decorative trims) has no collision at all