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    Interface PathNode

    A place the player can be, and the ways out of it

    interface PathNode {
        cx: number;
        cz: number;
        id: number;
        ladder: boolean;
        links: PathLink[];
        pad: boolean;
        position: Position;
        ramp: number;
        ry: number;
    }
    Index

    Properties

    cx: number

    The cell column the node belongs to

    cz: number

    The cell column the node belongs to

    id: number

    The node's index in PathGraph.nodes

    ladder: boolean

    Whether the node is a rung on a ladder rather than a place to stand

    links: PathLink[]

    Every way out of the node

    pad: boolean

    Whether the player would be standing on a jump pad here

    position: Position

    Where the player's feet sit

    ramp: number

    For a spot on a ramp, the quarter-turn its slope runs along; -1 anywhere else

    ry: number

    For a rung, the quarter-turn the ladder is mounted at; you have to push into that face to grab it