Called when the Bot's balance changes (getting a kill or KoTC win)
Called when a challenge the Bot has is completed while playing
Called when a player other than the bot sends a chat message
Called every 33ms, when the client ticks and things like pathfinding, health, etc are updated
Called when the connection to the game server closes
Called when the game host forcibly pauses the game (i.e. through reset)
Called when a private game is joined, or when the options of a private game change
Called when Bot.game has all of its data and is ready to use
Called when the game host resets the game
Called when the game's "state" changes. In Teams this is the "team score", in Spatula this is the spatula data (scores, spatula coords, etc), in KoTC this is anything involving the coop
Called when a grenade explodes
Called when the map is fetched, if Intents has MAP_LOAD
Called when any packet is sent, if Intents has PACKET_HOOK
Called when the current pathfinding task has been completed
Called if the current pathfinding task errored
Called when the bot's ping updates, if the Intents has PING
Called when a player begins a ShellStreak
Called when a player's "character/loadout" changes (hats, stamps, gun skins, etc)
The events that can be listened to from Bot.on