Builds a quaternion from euler angles, matching Babylon's Quaternion.RotationYawPitchRoll
Quaternion.RotationYawPitchRoll
Rotation around Y
Rotation around X
Rotation around Z
The equivalent quaternion, in (x, y, z, w) order
Builds a quaternion from euler angles, matching Babylon's
Quaternion.RotationYawPitchRoll