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    Class GameOptionsDispatch

    (game owner only) Changes the game options from that lil panel ingame

    Index

    Constructors

    Constructors

    • Creates a GameOptionsDispatch

      Parameters

      • changes: GameOptionChanges

        An object containing the options to change. Only the options included in the object will be changed; all others will remain the same. For weapon disabling, you can either specify the individual weapons to disable using the disable[WeaponName] properties, or you can specify arrays of weapon indices to disable/enable using the toDisable and toEnable properties, or you can specify the entire weaponsDisabled array directly using the rawWeaponsDisabled property (note that the rawWeaponsDisabled array must be in the format of the game options, meaning it should contain 7 boolean or number values corresponding to each weapon). The individual disable[WeaponName] properties will override the array properties if both are provided.

      Returns GameOptionsDispatch